
Rule all the weather
Each class in Wonderlands deserves its personal construct, so right here you’ll discover our Blightcaller Chaos 50 construct.
Tiny Tina’s Wonderlands is filled with range and authentic builds. This time we created one thing worthy of a real Elementalist.
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Blightcaller Chaos 50 Construct in Wonderlands

It is a Blightcaller Chaos 50 construct for the endgame. Farming might be required to acquire a few of the objects.
Many of the weapons and equipment may be obtained from the Chaos Bunnies on the finish of the Chaos Chamber runs.
Selecting Your Subclass – Blightcaller Chaos 50 Construct
Now for the latest class Blightcaller, there are numerous interactions with all the opposite courses.
This construct is targeted on the fundamental injury and DoT (Harm over Time). We selected Stabbomancer as the right match for our Elementalist Blightcaller Chaos 50 construct.
The principle class feat referred to as Whisper of Rot offers you a bonus to elemental injury once you apply standing results.
Our feat from the subclass is Soiled Combating and it offers a 30% essential hit probability bonus. It applies to each injury supply.
Talent Factors – Blightcaller Chaos 50 Construct
Right here you’ll have the ability to discover all the talents we selected for this Blightcaller Chaos 50 construct. It’s a Blightcaller/Stabbomancer mixture.
Motion Talent – Bathroom Totem

Summon a Bathroom Totem Companion on the goal location, which periodically creates Elemental Spirits that hunt down close by enemies coping with Potential Harm and exploding on influence.
Elemental Harm kind is predicated on the Fatemaker’s at present outfitted Gun when activated. At any time when the Fatemaker kills an enemy whereas Bathroom Totem is energetic, its Period is partially restored.
Bathroom Totem has a number of fees, and Pinging an enemy will trigger your Bathroom Totem to focus on them.
Tier I Abilities
- Virulence – elevated standing impact probability and standing impact period (5 factors)
- Wraithmail – killing an enemy restores a share of your ward (3 factors)
- Haste – elevated motion velocity and melee assault velocity (2 factors)
- Potent Poisons – elevated standing impact injury and standing impact period (5 factors)
Abilities From Tier II
- Flawless Edge – acquire extra injury the extra defend you may have (5 factors)
- Swift Dying – the quicker you progress, the extra injury you deal (5 factors)
- Exploit Their Weak point – an opportunity to debuff enemies to realize elevated injury if affected by any elemental impact (3 factors)
Tier III Abilities
- Worse Curse – making use of darkish magic standing impact will increase spell injury and skill injury (3 factors)
- Bathroom Down – an opportunity to create a water nova whereas making use of poison injury. The nova soaks all enemies. Soaked enemies take elevated injury (1 level)
- Amped Up – making use of lightning standing impact will increase motion velocity and ward regeneration (3 factors)
Abilities From Tier IV
- Burnt Providing – making use of fireplace standing impact will increase gun injury and spell cooldown charge (3 factors)
- Contagion – unfold standing impact injury, if no enemies are close by deal numerous injury (3 factors)
Tier V Abilities
- Toxicity – making use of poison standing impact will increase essential injury, companion injury, and talent cooldown charge (1 level)
- Restore The Veil – elevated max ward and decreased max well being. Any darkish magic injury will regenerate your ward as an alternative of well being (1 level)
Capstone – Tier VI Talent
Spirit Swarm (1 level)
Making use of a Standing Impact creates a Spirit Swarm Companion that seeks out and damages close by enemies, dealing Standing Impact Harm of the utilized Standing Impact’s Harm kind.
Whereas Spirit Swarm is energetic, its period is partially restored after making use of a Standing Impact.
Making use of a stronger Standing Impact totally refreshes its period, and updates the Spirit Swarm’s Harm Dealt and Harm kind primarily based on the utilized Standing Impact.
Pinging an enemy redirects the Spirit Swarm in direction of that enemy. Attempt to level at an enemy with different enemies round for probably the most AoE (Space of Impact) injury.
Different Abilities
You possibly can alternate between Toxicity, Worse Curse, Burnt Providing, Amped Up, and Frost Chew. Relying on which aspect you’re utilizing probably the most, or simply matching your gun or spell.
Hero Factors – Blightcaller Chaos 50 Construct

You possibly can spend 49 Hero Factors. Normally, you earn one Hero Level per stage, however at some ranges, you get multiple Hero Level.
In the beginning of the sport make sure that to decide on Village Fool as your background. It offers the largest quantity of uncooked factors and lets you get the very best worth in Energy.
These factors increase totally different attributes. You possibly can select from:
- Energy – essential hit injury
- Dexterity – essential hit probability
- Intelligence – spell cooldown charge
- Knowledge – standing impact injury
- Structure – well being and ward factors
- Attunement – motion talent cooldown
On this Tiny Tina’s Wonderlands Chaos 50 construct, you wish to deal with maxing out Energy and Attunement.
The remainder of the factors may be distributed into Dexterity for extra injury or Structure for extra survivability.
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Weapons and Gear for Blightcaller Chaos 50 Construct
Each merchandise can drop from the Chamber Bunnies on the finish of any Chaos Chamber Run, together with the newly launched Boss Runs.
As well as, when you’ve already completed a mirror from a selected DLC, these things will even be added to the loot pool of Chaos Chambers.
You may as well farm DLC objects immediately from the Wheel of Destiny close to the DLC mirrors.
Weapons – Blightcaller Chaos 50 Construct
- Ruby’s Spite – the most effective pistols within the recreation – drops from Monsterous Shroom in Weepwild Dankness
- Dwell Wire – an ideal SMG with a lightning chain – world drop solely
- Liquid Cooling – superior synergy with Frost injury will increase – drops from Lissia in Crackmast Cove
- Vengeance – a brand-new and highly effective Assault Rifle – DLC World Drop (Shattering Spectreglass DLC)
- Stab-O-Matic – offers numerous melee and blended injury – DLC World Drop (Molten Mirrors DLC)
- Crossblade – an incredible shotgun for this construct with numerous elemental synergies – drops from Gloopathoth, a secret Chaos Chamber boss
Melee Weapon
- Frying Pan – extra survivability, you gained’t use melee on this construct both method. World drop solely.
Armors – Blightcaller Chaos 50 Construct
- Amalgam – extra passive bonuses
- Deathless Mantle – limits your HP to at least one, however will increase ward by 150%
- Miasmic Tail – killing an enemy will increase your standing impact probability, and passively will increase standing impact injury (excellent synergy)
The most effective roll for this armor is to have Blightcaller/Stabbomancer bonuses with will increase in Gun Harm, All Harm Dealt, and Space Harm.
Ideally for the talent bonuses go for +5 into Flawless Edge. It could possibly additionally roll with bonuses to Amped Up and Swift Dying.
Amulet
- Harbinger – restores 50% of your Ward over 2 seconds after activating your motion talent
- Theurge – casting spell reduces motion talent cooldown, whereas motion talent is on cooldown spell injury is elevated
Rings
- Finger Ward – passive bonuses effectiveness is elevated when your Ward is full
Ward
- Physique Rune – a mix of therapeutic and injury increase – drops from Bunnidhogg, a secret boss in Chaos Chamber
Spell
- Buffmeister – provides extra injury to your gun – world drop solely
Enchantments – Blightcaller Chaos 50 Construct
Right here’s a listing of a few of the finest enchantments to roll in your items of substances. Keep in mind that you could reroll enchantments at any level, nevertheless it’s not limitless.
Weapons
- On Motion Talent Begin, improve Harm Dealt by 20% for 20 seconds
- On Motion Talent Begin, improve Standing Impact Probability and Harm by 20% for 10 seconds
Melee Weapon
- On Motion Talent Begin, improve Gun Harm by 40% for 10 seconds
- On Spell Solid, improve Elemental Harm by 20% for 5 seconds
Spell
- On Motion Talent Begin, improve Gun Harm by 40% for 10 seconds
- When utilizing Spell Solid, improve Gun Harm by 30% for 10 seconds
- On Motion Talent Begin, improve Harm Dealt by 20% for 20 second
- On Motion Talent Begin, improve Standing Impact Probability and Harm by 20% for 10 seconds
Ward
- On Motion Talent Begin, improve Gun Harm by 40% for 10 seconds
- When utilizing Spell Solid, improve Gun Harm by 30% for 10 seconds
- Crucial Hit Probability is elevated by 30% for every energetic Bathroom Totem
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