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Valorant Patch Notes 5.03 | WePC


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Final Up to date:

Valorant is a reasonably large sport, and it’s constantly getting new Valorant Patch Notes. Now there’s a model new patch, Patch 5.03, with its personal set of notes to learn via.

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We now have all the knowledge you want on the most recent batch of patch notes.

Brokers Have Been Nerfed & Extra In The Valorant Patch 5.03

Jett Key Artwork
  • Engine replace to Unreal Engine 4.26
    • This replace improves the software set accessible to our builders in some ways, nonetheless this transformation will possible go unnoticed by you, because the purpose of any Engine replace is to occur beneath the radar.
    • There are some identified points this time round although, principally the UI is misbehaving. We’re fixing these as rapidly as we will, however count on some funkiness within the sport and within the Foremost Menu. If something interrupts your gameplay, please submit a bug report.
  • Agent Browser visible design refresh
    • Simply thought we should always leverage a few of the cool Agent artwork and lean extra into our VALORANT fashion.

Agent Updates

  • Base Cooldown elevated 20s >>> 30s
  • Recall Cooldown elevated 20s >>> 30s
  • Cooldown set to 45s every time a Rendezvous anchor is destroyed
  • Diameter dimension of the “ring” Chamber can stand that permits him to activate Rendezvous decreased 21m >>> 15m
    • Chamber’s Rendezvous is meant to be highly effective at holding area, however the beneficiant radius allowed him to take that area with extra aggression than meant. This modification ought to require Chamber to exert extra effort to entry off-angles.
    • We hope {that a} harsher punishment for destroyed Rendezvous anchors, and the lowered radius will demand Chamber mains to be extra cautious of their use. This modification additionally brings the counterplay of Chamber’s destructible objects extra inline with the conduct of different destructible objects within the sport.
  • Trademark (C)
  • Sluggish Length decreased 9.5 >>> 6s
  • Tour De Pressure (X)
  • Final Factors Required elevated 7 >>> 8
  • Sluggish Length decreased 9.5 >>> 6s
  • Bullet Price elevated 100 >>> 150

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Neon

  • Overdrive
  • Harm per shot lowered 22 >>> 18
  • Killzone elevated 15m >>> 20m
  • Leg shot multiplier lowered 1.0 >>> 0.85
  • Headshot multiplier elevated 1 >>> 3
  • Chamber
  • Leg shot multiplier lowered 1.0 >>> 0.85
  • JETT
  • Bladestorm
  • Leg shot multiplier lowered 1.0 >>> 0.85

Valorant Patch Notes- Gameplay Programs Updates

  • Added capacity to vary “Ghost” keybind outdoors of Customized Video games
    • This feature is listed beneath Settings >> Controls >> Actions

Valorant Patch Notes- Bug Fixes

AGENTS

  • Fastened a problem with Jett’s Tailwind the place switching weapons in the midst of the sprint would trigger the weapon pull out animation to take longer than desired.

GAMEPLAY SYSTEMS

  • Fastened a bug the place some Reyna/Killjoy HUD parts have been nonetheless seen after enabling Disguise Person Interface.
  • Fastened a bug the place defuse animation wouldn’t constantly play if the orb is tapped in fast succession.

KNOWN ISSUES

  • Altering crosshair opacity settings in-game causes crosshair preview visible to flicker
  • Spike Bulletins UI displaying incorrectly

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